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Short Track Testing

Roadcourse Testing

Welcome to the MECSS page.

"Feel like you're going fast, no matter how skilled you are."

COMPLETED LIST

Talladega Sounds: [COMPLETE]

Daytona Sounds: [COMPLETE]

All sounds were recorded from CRANK IT UP, dressed up, and fixed up.

My aim is to make it feel like you're running at full throttle, regardless of your skill level.
Surprisingly enough changing the AI Percentage will also change the maximum speed they run at.
This changes the engine pitch (Surprising I know).

This will probably be the most versatile  sound-pack to come out.

My goal is to get the sound veterans hear at 100% to the same level as rookies hear at 70%.
This goes for all (Official) Tracks of the 2017 Monster Energy Cup Season.

Update 12.23.17 - I will be releasing the EXTERNALS First; the cockpit sounds will come later as

they're the most annoying to deal with.

So If you don't like these sounds, yell at Fox Sports.

Stage 1: Recording, and Editing  [DONE]

Stage 2: Pitch Shifting at each Track to match the sound [Ongoing}

STAGE 3: QUALITY CHECK [Hasn't Begun Yet]

OBSOLETE BUILDS: These do not reflect the CURRENT STATE of the soundpack.

Daytona Demonstration (110% AI)

Specs:
Ai 110%, Average speed on the track 188mph in the corners, and topping out at 198-199mph on the straights. The speeds are written down in-case you have a
Daytona track at different speeds. The onboard Demonstration starts a little slower.
The pitch will match at the 3:04 mark.

Compare the Onboards to here.

EXTERNALS

Cockpits

STAGE 1: Sound Sampling [Hasn't Begun Yet]

STAGE 2: Sound Testing[Hasn't Begun Yet]

STAGE 3: Pitch Shifting [Hasn't Begun Yet]

STAGE 4: QUALITY CHECK [Hasn't Begun Yet]

Indiannapolis: [IN PROGRESS]

Texas Motor Speedway: [IN PROGRESS]

If you want to skip Spectator sounds; go to  0:40

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